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LMFAO
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PostSubject: 'Mine' Your Own Business Challenge (Testing Seasons)   Thu Oct 18, 2012 8:31 pm

'Mine' Your Own Business Challenge (thanx for the name idea EQ)

Mining Corp Complex and Mining Corp Crew



In this challenge your home lot is your households business and livelihood.
The crew run a mine with each one having specific jobs that entail specific
tasks. Below are links to the Mining Corp Crew and the Mining Corp Complex.

Exchange Link Mining Corp Crew :- http://www.thesims3.com/assetDetail.html?assetId=6530359

Exchange Link Mining Corp Complex :- http://www.thesims3.com/assetDetail.html?assetId=6524288


TS3CC Sims Page :- http://ts3cc.canadian-forum.com/t812p15-lmfao-s-sims (1/2 down page)

TS3CC Builds page :- http://ts3cc.canadian-forum.com/t810p30-lmfao-builds (3/4 down page)

If you choose to create your own mine use the follow criteria:- There must be an office on ground level near the lots main entrance, the office must be its own building. Only the office can have a computer but Sims can have laptops in their backpacks. The office can be decorated as you like. Buydebug can only be used to buy decorative objects, no objects that enhance or otherwise improve the performance of the Sims. (no skill building objects, or mood modifiers such as incense.) Buydebug cannot be used once play starts.

There must be a separate machine shop (its own building), either above or below ground. The machine shop must have a gem cutter (if SN-EP available), Inventing workbench, at least 1 storage container (cupboard or chest) and a small bathroom, 1 toilet 1 sink 1 shower.

The living area must have a shared recreation room, shared kitchen/dinning, shared bathroom and a shared bedroom (beds must be bunk beds if available). this can be decorated and set out however the player likes.

There must be an area for storing the miner machines, this area should be decorated in a construction site/junk yard type manner. Designated mining areas need to be flattened and decorated there should be at least 3.

The rest of the site can be built as the player wishes.

To create your own crew follow this criteria:- The crew can only start with 4 householders, each member must fill one of the starting roles (2 other members can be added from the neighborhood population later). You must start with one large breed dog and can choose only 1 other pet.

Crew Traits:- The crew must take these traits and Life time wishes (LTW) according to their designated job any left over traits can be chosen by the player.

Miner/Inventor
Traits:- Handy, Gatherer, Eccentric **** LTW:- The Tinkerer

Miner/Cook/Janitor
Traits:- Natural Cook, Neat, Gatherer **** LTW:- The Culinary Librarian

Miner/Dog Handler
Traits:- Gatherer, Dog person **** LTW:- player choice

Manager/Sales Rep
Traits:- Artistic, Born Salesman/woman, Charismatic **** LTW :- Professional Author

Guard Dog
Players choice

The Manager and Inventor must both register as self employed as soon as they can, Writer career and
Inventor career respectively.

Your crew should not have more then 4,000 after buying the lot and purchasing a vehicle at start of play (no vehicle over 20,000). This extra cash is used for paying bills until the mine begins to produce income.

The household can never have more then 6 workers at a time (start with 4 so 2 more can be added)

The household can never have more then 2 dogs (puppies are exempt but must be adopted out unless
being trained to replace an elder guard dog, it is up to you what you do with the elder dog).

If one of the Crew dies you can replace them with someone from the neighborhood same as adding another partner but they must take the role of the Sim that died. You can move them in how ever you like merge, mod or social interactions it would be like posting an add for a partner. Any goals completed by the dead Sim remain completed and don't need to be done by the new partner or you can resurrect the dead Sim as per standard EA mechanics/rules no cheats or console commands for resurrection.

No cheats allowed except when needed to fix game related issues or to view statistics.

The Genie Lamp, Inheritance and No Bills Life time reward cannot be used.

When upgrading the Lot items that are upgraded can be sold, items cannot be downgraded.

You can play in any world you choose.

Your Sims can take holidays and use items purchased from holiday destinations. They can complete opportunities from the Home Location of the Mining Corp to an abroad location ( eg. Take a book to China writer opportunity) but they cannot take on opportunities from an abroad location during the challenge.

If using Mining Corp Crew and Mining Corp Complex
After purchasing the Mine lot the money left must be used to buy a vehicle, Tofunda Wagon :- 19600. Dog objects (kennel, toys ect.) need to be bought for Axel when play starts, a shower needs to be added to the Machine shop toilet (where the inventing bench is). These where not added to the download sorry.


The crew are all housemates and relationships outside of work hours (or anything outside of work) is allowed.

Income can be earned from selling mined objects in consignment, Items that can't be consigned can be sold in the back pack or the buy menu. Income can also be made from business investments made and opportunities completed. Income can also be earned from selling items produced from skills like painting and skills preformed outside of work hours like hustling pool or playing guitar for tips. (ATM gifted items cannot be sold.)


*** IMPORTANT***
Your Sims will need to sell gems and ingredients at the elixir consignment store (Supernatural rabbit hole). Otherwise you will need to sell the gems and such through your inventory or buy mode. Inventions and such are still sold at the consignment store, If you don't have Supernatural you could try using NRaas consigner mod ***(http://nraas.wikispaces.com/Consigner)*** just be sure to read the page and double check your game version to the mod version.


Babies and Children
The question of babies and children has been raised so this is the "band aid" rule until things are tested more these rules may change. If the crew decide to have babies they still need to work as normal to the schedule but they can hire a baby sitter. After the initial birth both parents (and only the parents) can have 3 days off work as a maternity leave. As long as the crew continue with their work schedule having children is fine, if it becomes to much one of the parents and the child should be moved out to a different home lot, the parent that leaves will need to be replaced with a new employee. Other forms of removing a child can be used it is up to the player as long as the rules for the crew are not broken. When the child is old enough boarding school is another viable option.

The Work challenge begins at 9 am and lasts till 5pm Monday to Friday. During this
time the household can only do the work tasks set out for them or a task that is
directly related to running the mine (pay bills things like this). They can
complete opportunities during work hours but only ones directly related to their
Jobs, Cook can do cooking opportunities, miner can do athletic opportunities,
they cannot do drink at a bar, or dance the night away ect. Unrelated opportunities
must be done after work hours and before lights out.

Sunday to Thursday at 10:30 pm is lights out and the crew must
go to bed to be ready for work next day.

Work Time: Monday - Friday, 9am - 5pm


Work Task:

Miner :- Digging with Miner, exploring holes, filling holes,
cutting gems.

Mechanic Inventor :- Fixing broken objects (this task must be done over any
others), Inventing and building objects to sell, Upgrading
objects on site,Collecting scrap.

Manager Sales rep :- Writing novel (mining reports), Consigning mined objects,
investing in local real estate, befriending potential business partners.

Dog Handler :- Care, bonding and training of guard dogs,
Breeding and selling of puppies

Cook :- serve breakfast (must be done as soon as awake),
serve dinner,(serve lunch if there are no leftovers)

Janitor :- Clean house 9am. continued cleaning when needed
throughout work day.

Miners must complete their main task first before mining, Bill must have
no pending repairs, Ben must have cleaned everything, Cloe must tend Axel.
Then their schedule for the day is up to you as long as they do work
related tasks.

The mining crew Jobs are as follows :-

Bill:- Miner,Mechanic Inventor.

Ben:-Miner, Site Cook, Janitor.

Jane:- Site Manager, Writer, Sales Rep.

Cloe:- Miner, Dog Handler.

Axel:- Guard Dog, Companion.

Jane must register in the self employed writer career after gaining skill in writing.

Bill must register in the self employed inventor career after gaining skill in inventing.

Cloe and Ben remain unregistered.

An example of the Work day:-

6am. All wake up, Ben serves breakfast, Other shower toilet.

7am. Eat breakfast Ben showers and toilet after eating,
others do what they like till work start.

9am. Work starts each member checks if their main task
needs to be done, otherwise they work on other tasks

(break time) this can be anytime during the day and lasts 1 hour
Each worker only gets one break so use it wisely.

5pm. Knock off work time. Once the work day ends the crew are
free to do what they like (except Ben who has one more
cooking task then cleaning after dinner). You can choose to
have dinner when you like but lights out at 10:30 pm.

10:30 pm Lights out everyone heads to bed. (it's a good idea to
check their needs an hour before bed in case something needs seeing to).

Goals/Completion:-

1. When the company as a whole has accumulated 100,000 for each partner (4 partners = 400,000, 5 partners = 500,000 ect.)

2. When the company as a whole own outright a local community business per partner (4 partners 4 business, 5 partners 5 businesses ect. [not including the mine]). A rule legal business cannot be less then 50,000 Simoleons in total value, two or more smaller businesses that together total 50,000 Simoleons or more do count as one rules legal business together.

Example: suggested tailoring business to each crew member (example by EQ)
Ben /Cook - Diner & Bistro (24,000 + 37,500 = 61,500) or Market & Diner (27,000 + 24,000 = 51,000)
Bill / Maintenance/Inventor - Science Lab (140,000)
Cloe / Animal Trainer - Hospital (?) (105,000)
Jane / Site Manager - Business Center / Office Building (58,000)

3. Each partner must complete their LTW.

When all of these goals are completed the challenge is over and the player has succeeded. Enjoy your mined wealth, start again or move on Smile

That's only so far and it's open to change Smile

More may be added to this so check back often for updates Smile hope you enjoy

Originated by LMFAO

Thanx TS3CC "crew" for helping set this challenge up Smile

Hope You Enjoy Smile


Last edited by LMFAO on Sat Dec 01, 2012 8:37 pm; edited 25 times in total
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PostSubject: Re: 'Mine' Your Own Business Challenge (Testing Seasons)   Thu Oct 18, 2012 10:20 pm

It sounds like a fun challenge. I have a few questions.

  • If someone wanted to do the challenge, but wanted to create their own Crew and build there own Mine, what are the criteria?
  • What traits do the Crew have? LTW?
  • What needs to be included in the mine?
  • What is the final goal of this challenge? At what point do you consider it completed?


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PostSubject: Re: 'Mine' Your Own Business Challenge (Testing Seasons)   Thu Oct 18, 2012 11:19 pm

Cool Cool Cool Thank you! Now to find time to get to work on this challenge Cool Cool Cool

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PostSubject: Re: 'Mine' Your Own Business Challenge (Testing Seasons)   Thu Oct 18, 2012 11:28 pm

All great questions MW Smile

The criteria for your own crew I can edit in soon, as well the criteria for your own site. The site criteria I would mostly focus on particular rooms that are needed, like machine shop, shared bathroom, shared bedrooms ect. As for the crew I would like to base their traits around the tasks and try to leave one or two (maybe three) for the player to choose.

As for the final goal that one really stumps me I have been thinking about it and mostly come up with accumulated wealth and real estate orientated goals so any suggestions would be appreciated.

The best one I have so far for the completion is when the company as a whole has accumulated 100,000 for each partner (4 partners = 400,000 ect.) and own outright a local community business per partner (4 partners 4 business [not including the mine]) then the player has finished and can choose to keep going or split up the mine and go separate ways. That's only so far and it's open to change Smile
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PostSubject: Re: 'Mine' Your Own Business Challenge (Testing Seasons)   Fri Oct 19, 2012 12:03 am

Love new challenges.
Suggested goals look great and are pretty much in line with what I was thinking.
One more work day for me then hope to set this up for this weekend. My biggest challenge will be keeping the work / sleep schedules in line. My Sims are spoiled and tend to do as they please ... most of the time.
Going to need my work equipment to keep them in line. Heh heh heh

Edit: Crew and Mine DL/Rec/ Installed waiting for placement in game.
Now ..... which world
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PostSubject: Re: 'Mine' Your Own Business Challenge (Testing Seasons)   Fri Oct 19, 2012 12:18 am

It gets a bit hard for the poor cook/janitor while the others are off to bed he is usually still cleaning but his day doesn't seem as exhausting lol. Cloe the dog trainer seems to do most of the mining. I wont say much more though other then its heaps of fun just finishing off some building atm then I am going to play it again ( I need to restart as all the plays I have done to till now where tests. I am going to try it in the Wild West World by Auntielynds.)

I have trouble when my character go to dive bars and crawl home at 7 am lol

I will add those suggested goals for now but change them if someone comes up with something better
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PostSubject: Re: 'Mine' Your Own Business Challenge (Testing Seasons)   Fri Oct 19, 2012 7:44 am


Crew has reported for their first day of orientation.
I will post a link once I get a story underway to track and report my progress.
The lot looks great in game but had no time to play yet.
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PostSubject: Re: 'Mine' Your Own Business Challenge (Testing Seasons)   Fri Oct 19, 2012 7:52 am

It looks good seeing it form someone's pic Smile lol The first few days are a bit hectic as you get use to the routine, just try not to do to much at once you should be ok. Getting their sleep and wake time is a little tricky I have an alarm clock for Ben, one was mined on the first day lol.

can't wait to see the story, is that how you normally track challenges ? was wondering how lol
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PostSubject: Re: 'Mine' Your Own Business Challenge (Testing Seasons)   Fri Oct 19, 2012 7:55 am

That is how I do it .. or I will forget
Move in day was just after 1pm so when I go in I will set the self employed careers and get started on skills.
Usually random screen shots and some text to explain what is happening in my game.
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PostSubject: Re: 'Mine' Your Own Business Challenge (Testing Seasons)   Fri Oct 19, 2012 9:39 am

What do you know....I happen to have the day off.....wonder what I will be doing???

Here is a thought....you know the gifts we receive from friends? Can these be used or sold for simoleons in this challenge?



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PostSubject: Re: 'Mine' Your Own Business Challenge (Testing Seasons)   Fri Oct 19, 2012 10:11 am

I'm not sure, I would have to say no at the moment as the idea is to earn the majority of the income from mining and investments, furniture and things that can't be consigned that are mined can be sold from the back pack or the home inventory, and the Inventor needs to sell his own inventions to increase his Inventor career levels. Things like selling art work from learning the skill is ok. Well that's what I think lol I will post that in the challenge but re check in the morning Just listening to music and reading before bed atm but I will re look at it and think about it tomorrow and if other peeps would like to add their thoughts it would help Smile
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PostSubject: Re: 'Mine' Your Own Business Challenge (Testing Seasons)   Fri Oct 19, 2012 10:13 am

You beat me to it ... But I will post my thoughts any way.
lol!
Quote :
Here is a thought....you know the gifts we receive from friends? Can these be used or sold for simoleons in this challenge?
I think I will either collect the gifts in another saved game.
Or leave them untouched in family inventory.
Or they could be considered donations from investors? If the main goal is income generated from mining and collecting I would think leaving them untouched would be best.
But that brings another point. Those with Supernatural have access to Elixers and Potions. Personally I will play this challenge per original guidelines and after a couple of Sim weeks see how it goes.

*LM - Please know we do love challenges and like to ask questions and offer suggestions.
Feel free to tell us 'No' if you do not want to use our suggestions.
{I will only cry a little bit. Wink LOL }
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PostSubject: Re: 'Mine' Your Own Business Challenge (Testing Seasons)   Fri Oct 19, 2012 10:28 am

What about the life span settings? I usually play on Epic. Whistle

Edit: I agree. I think we should not use the gifts in this save. As well as gems found gathering and etc. I am wondering....for the Renaissance Sim...wonder if we should not do any of the gem or insect gathering? Or if we do....do not sell them.....until we finish the challenge. Just keep them in a treasure chest or something.

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PostSubject: Re: 'Mine' Your Own Business Challenge (Testing Seasons)   Fri Oct 19, 2012 10:30 am

lol thanx Smile it's more I haven't done a challenge so have no idea what players expect to find in the rules. But I like all the questions and suggestions its helping me build the challenge and learn for the next one (then I hope not to edit so much lol). I figured if your Sim can make money off a skill outside work hours thats ok (people do that in real life) so supernaturals aren't completely out just limited to work hours Smile plus two days off for weekend.

But with gifts I wouldn't use them toward making income in the challenge but if you get items you could use them rather then sell them. You could save them till the challenge is finished, have the Sims sell up and move them to a dream house Smile with lots of gifts.

I am going to bed lol but play epic for now if it changes you can change the setting, I don't think it would make much difference I'm not sure how much Sim time the challenge will take. night all Smile
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PostSubject: Re: 'Mine' Your Own Business Challenge (Testing Seasons)   Fri Oct 19, 2012 10:38 am

Buttonsginger wrote:
What about the life span settings? I usually play on Epic. Whistle
Hmm ... Mine is set on Long because Regular ... like real life is too short. Razz
Epic? Well I do like my Sims to follow the Vulcan Rule ... Live Long and Prosper ...but sometimes the Elder ones need to make way for the next gereration. Not Me in Real Life of course. My adult children have informed me I am never to die.... so there is that.

@LM: It is about midmorning where BG and I are now so I imagine we need to leave you to get some sleep.
We will post questions as they come to mind and I will consider this a test run with amendments to be expected.
Sleep well my friend.
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PostSubject: Re: 'Mine' Your Own Business Challenge (Testing Seasons)   Fri Oct 19, 2012 10:44 am

Yhea....EQ and I are wide awake and ready to play Wink

I am so full of questions that it is to the point of annoying....sorry!

Get some sleep and I will try to keep my questions to one post...edited post Laughing

As far as life span....I suppose Epic could be considered cheating Whistle I will try this at Long also. Playing at Normal would be setting myself up to fail....what fun is that?


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PostSubject: Re: 'Mine' Your Own Business Challenge (Testing Seasons)   Fri Oct 19, 2012 10:46 am

BG's Question Post:

I am assuming we put the miner in the sims inventory and run around town to mine.....actually, I have no idea how to use this thingy. Can we take it to other lots? Does your miner have to have a certain skill level to use it? I put it in Bill's inventory but he can't take it out unless he is on the home lot. Inventing skill is level zero.




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PostSubject: Re: 'Mine' Your Own Business Challenge (Testing Seasons)   Fri Oct 19, 2012 2:20 pm

MerryWiddow's question and info thread.

LMFAO wrote:
All great questions MW Smile

As for the final goal that one really stumps me I have been thinking about it and mostly come up with accumulated wealth and real estate orientated goals so any suggestions would be appreciated.

The best one I have so far for the completion is when the company as a whole has accumulated 100,000 for each partner (4 partners = 400,000 ect.) and own outright a local community business per partner (4 partners 4 business [not including the mine]) then the player has finished and can choose to keep going or split up the mine and go separate ways. That's only so far and it's open to change Smile

Possible final goal... when all have completed the LTW.

LMFAO wrote:
and the Inventor needs to sell his own inventions to increase his Inventor career levels.

Just a note with regard to the above. I have learned while doing my ISBI challenge that the person in the career does NOT have to take the items to the consignment store. Penny was the only Sim I could control in this challenge and her brother was in the Artists career. She would take his paintings to the consignment store and he would get credit for it in his career stats when they sold. This was confirmed when I had my legacy grandma take the produce to the consignment store and sell for her son-in-law and he got credit for his career stats when they sold.

If I play this too, usually have my lifespan on normal and extend life if necessary with legal means in the game, eg: Young again potion, life fruit, ambrosia. Would they be allowed?


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PostSubject: Re: 'Mine' Your Own Business Challenge (Testing Seasons)   Fri Oct 19, 2012 7:22 pm

Thanx MW for the advice Smile I will edit out the part about the inventor selling their own inventions I wasn't exactly sure how that worked I haven't had one Sim consign for another before Smile. The LTW goal is good (I didnt even consider that) but the financial goals do suit the mining concept plus it seems a more group effort where as LTW would be more individual, personally I would prob add it as an additional goal but that might make things a little to hard Smile will definitely keep LTW in mind for future goals.

As for life span I would agree with MW normal setting that's how I play and then extend life through game means, but we can give it a try with a longer life span although Epic is a bit much I think lol Smile

@BG I hope you have enough starting cash, I was worried a bit about that. Don't forget to check your home inventory for furniture they find.
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PostSubject: Re: 'Mine' Your Own Business Challenge (Testing Seasons)   Fri Oct 19, 2012 7:38 pm

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PostSubject: Re: 'Mine' Your Own Business Challenge (Testing Seasons)   Fri Oct 19, 2012 8:34 pm

I had just enough to pay bills the first week but I did send two of them to "classes" which were a bit pricey....could have waited on those. Second week I had a enough and Bill just mined some tiberium....so I think we are gonna be fine with that starting amount.


Are the mining machines meant only to be used on the miner's lot only or can you go scouting around the world?

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PostSubject: Re: 'Mine' Your Own Business Challenge (Testing Seasons)   Fri Oct 19, 2012 8:35 pm


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LMFAO
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PostSubject: Re: 'Mine' Your Own Business Challenge (Testing Seasons)   Fri Oct 19, 2012 8:52 pm

I haven't used the mine machines in game for a while (until now that is) I can't remember if you can mine community lots and such ( I think you can) I do remember other Sims getting really annoyed at the noise Hard Hat Zone confused lol. I would say just the mine complex lot for now there are a lot of spots that can be mined. Not just the designated areas with the light and safety barrier, I have found other spots ( I see you found one at the front gate lol) but I am open to input atm I am just going on what I would normally do.

Glad there is enough start money Smile

(I must have been really tired last night I swore I added to the rules but can't find anything lol o.O
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PostSubject: Re: 'Mine' Your Own Business Challenge (Testing Seasons)   Fri Oct 19, 2012 8:55 pm

Okay dokay....lol....I haven't even tried the highlighted spaces....I was thinking those were for parking them.. shy I'll give those a try next! bouncy

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PostSubject: Re: 'Mine' Your Own Business Challenge (Testing Seasons)   Fri Oct 19, 2012 8:58 pm

LMFAO wrote:
I must have been really tired last night I swore I added to the rules but can't find anything lol o.O
Well you did have a couple of crazy ladies asking you tons of questions at 1am your time.
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