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 Tutorial: How To: Make Sure CC Doesn't Piggyback in on Your World

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auntielynds
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auntielynds

Join date : 2012-02-23
Age : 54
Posts : 1631

Tutorial: How To: Make Sure CC Doesn't Piggyback in on Your World Empty
PostSubject: Tutorial: How To: Make Sure CC Doesn't Piggyback in on Your World   Tutorial: How To: Make Sure CC Doesn't Piggyback in on Your World EmptyWed Aug 01, 2012 4:58 pm

To make sure CC doesn't piggyback in on your world export, drag your DCBackup Folder to your desktop, and export your world. Here's what mine looks like:

Tutorial: How To: Make Sure CC Doesn't Piggyback in on Your World Dcback11





Why, do you ask, does it matter?


Quote :
Name one world which is broken because of cc.

@Simsample wrote:
Any world which was packaged with a copy of that doll in the Sims3Pack.
Any world which contains custom objects in it with rigs not updated for Pets.

There are many, many worlds on the Sims 3 exchange which contain CC within the Sims3Pack file, so many of those will contain CC which is broken or outdated. If the creator knew how to remove the CC before exporting the world then they would still be useable, but if they did not then the world will be broken.

This is an example of a world which uses CC which is affected by game updates:
http://modthesims.info/d/455150
That one is still actually useable, since the CC is not packaged in it- but since it makes extensive use of CC the player will be forced to manually remove all CC used and replace it with something more suitable. Had the creator packaged the CC in the Sims3Pack, that world would have had to have been uninstalled completely, so rendering any savegames broken.



This world has no CC packaged with it. The file in red is the world, the other is the world thumbnail. That doesn't mean to say that the creator did not use CC in that world- just that the CC is not packaged with the world, and so the player has a choice of whether they install the CC or not.
Tutorial: How To: Make Sure CC Doesn't Piggyback in on Your World 1_blue10




This one has CC packaged with it- in this case a world object and some patterns. That means that the player has no choice of whether they use the CC- if they install the world, they must also install the CC. The world file cannot be installed without the CC also being installed.

Tutorial: How To: Make Sure CC Doesn't Piggyback in on Your World 2_blue10



Instead of trying to remove the items with Custard, it is often more effective to repackage & re-export without the CC. To do this, drag Documents\ Electronic Arts\ DCBackup to the desktop and export the world from CAW again. That will repackage the world cleanly.

Don't delete the DCBackup though, as some people say they cannot package without it, and of course there may be times when you need it there (if you want to include CC in your Sims3Pack).

.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.

Tutorial: How To: Make Sure CC Doesn't Piggyback in on Your World Th_cow10
Tutorial: How To: Make Sure CC Doesn't Piggyback in on Your World Dv-hea10
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