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 Getting a downloaded world in CAW by SimAd @ Bear Mountain Creations

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auntielynds
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auntielynds

Join date : 2012-02-23
Age : 54
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PostSubject: Getting a downloaded world in CAW by SimAd @ Bear Mountain Creations   Getting a downloaded world in CAW by SimAd @ Bear Mountain Creations EmptyTue Nov 12, 2013 5:50 pm

Getting a downloaded world in CAW by SimAd @ Bear Mountain Creations
Bear Mountain Creations is no longer in existence. This tutorial was copied from the BMC site with permission from Honeybear the site administrator




SimAd wrote:

This topic originally appeared in the NRaas forum. As NRaas is now moving to a Wiki, and this doesn't really have anything to do with NRaas mods, I figure it's better suited here.

I suppose I'll do a write-up on how to get a downloaded world into CAW,  because I've found the following to be a pretty sure-fire recipe. It's  not that difficult after all, but there are a few caveats, and there are  some critical steps which you must do exactly right or it will fail.

First  of, you need to download CAW, you must have your game fully patched,  you need S3PE (preferably the x64 version) and you should have a 24-bit  256x256 .png file ready. That latter can be tricky but you can find some  premade ones through here: http://forum.thesims...61.page#3736582.

You  should really rename your normal The Sims 3 folder, and let the game  create a new one, without any mods or CC. The CAW tool has a folder of  itself, The Sims 3 Create A World Tool, which behaves much in the same  way in that it will be freshly recreated if the tool can't find it. This  can come in handy.

1) Install the world in the usual way in your fresh game folder. If it is a real prerequisite, in that Riverview objects are used in the  world, you'll need to install Riverview too. Of course this also goes  for Barnacle Bay or any other custom world EA may release separately.  This is also a good time to check in your Installed Items whether any  "foreign" CC came with it.

2) Start CAW and make a new world. It  will ask for a .png, press the ... box and you'll get a few 'starters',  choose any. Accept all the rest and OK. You don't need to worry about  parameters for your world as they will be overwritten later anyway. Save  As the new world with a name you will use temporarily, not the  definitive name you want to give it. Let's call it Temp.world for now.  Close CAW.

3) Open S3PE and browse to the The Sims 3 Create A World Tool\UserToolData\Worlds and you'll find your Temp.world file. Open it.

4)  Use Resource->Import->From package... and browse to your The Sims  3\InstalledWorlds and open the world file you want to "import". Accept  the default settings for Import, when it asks you to save between  packages, say No. It will show a progress bar so you'll know it's done.  This may take a while.

5) Sort the resources by Type (click the  "header") and find UNKN 0x296A6258 there. If all is well you should have  two, one already deleted (struck out), right-click the other and select  "Deleted" to delete it too. At the bottom of the file you should have  two WPID resources, one already deleted, delete the other too.

6)  Use the "close" button in the upper right to close S3PE. It will tell  you the package has changed, choose Yes to save the changes. The reason  for doing it this way is you'll know it's done when the S3PE window  closes. This may take a while.

7) Start the CAW tool and open  your Temp.world. Wait until the render window shows you a reasonable  picture of something in the world. This may take a while and there is no  real progress indication.

Cool Right-click on the Temp.world on  the left pane (World Layers) and choose Add/Edit description. Make sure  the Name and Description fields are filled in. You can use your final  name and description here. Also make sure there is a .png for the  thumbnail. If there isn't, browse up one of the samples you got earlier  or make sure you have one ready. This needs to be in the 24-bit 256x256  format!

9) Save As the world with the final name, let's say  Final.world. It will give you a "wait" cursor for a while and then a  normal cursor. Don't touch it!! It's not done! Leave the computer to it  until a window pops up informing you the world is successfully saved.

Actually you've already done it now and you can delete the temp.world and the folder that belongs to it.

If  you want to use Edit in Game, be advised that when you're done you need  to save, this can take a LONG time and your screen will darken while  each lot is saved separately. DO NOT Alt-Tab at this stage to do  something else or the save will fail. Just don't touch the computer  until the "Succesfully saved" list is displayed.

The opposite  direction is quite simple, just start CAW and use "Export world". It  will put a .sims3pack in your The Sims 3\Exports  folder. You can take that out and put it in the Download folder and  install it as usual.

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