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MerryWiddow
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PostSubject: Re: Once Upon A Story - Gameplay Pics by EQ *Locked*   Sat Apr 26, 2014 10:56 pm

Sounds like your game is being very glitchy.

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PostSubject: Re: Once Upon A Story - Gameplay Pics by EQ *Locked*   Sat Apr 26, 2014 10:57 pm

@MerryWiddow wrote:
Sounds like your game is being very glitchy.
That was why I did the refresh..... it was crashing without a real reason so I wanted to start fresh .... Silly me
 Rolling Eyes   wacky

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PostSubject: Re: Once Upon A Story - Gameplay Pics by EQ *Locked*   Sun Apr 27, 2014 9:21 am


Love to read about your sims!

I experienced too, that some items vanished from my game, had to reinstall them ... don't know if I caught all ... very annoying when you search for a certain item and can't find it - takes hours VikgAxMad 
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PostSubject: Re: Once Upon A Story - Gameplay Pics by EQ *Locked*   Sun Apr 27, 2014 11:37 am

Sheer craziness .... downloading the full set... again. Wondering what else is missing.

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PostSubject: Re: Once Upon A Story - Gameplay Pics by EQ *Locked*   Sun Apr 27, 2014 3:08 pm

Note to Self:
Oskar Serif /Djin Trait >Dog Person, Daredevil, Disciplined, Charismatic and Friendly.
Likes Pop Music, Stir-Fry and Lilac.
LTW: Renaissance Sim Level 10 in 3 Skills.
Harmony - Oskars new wife /Fae Trait >Absent Minded, Adventurous, Brooding, Friendly and Insane. Likes Country Music, Fried PBJ and Yellow.
LTW: Seasoned Traveler. (May change to something more Fae Friendly. Smile
Brennan Serif -Oskar's baby Sister (Teen)/Fae Trait >Excitable, Night Owl, Artistic and Insane.
Likes Rap Music, Crepes and Irish Green.   :GrnPlmBob:  Added Perceptive at YA birthday.
LTW: Undecided. 
Considering leaving Grandpa Anwar and parents Emerald and Antoine on their own and moving these three out.  Oskar, Harmony and Brennan would become the active household.

Edit:
Twins! Blessing and Callidora Serif born of proud parents Harmony and Oskar.
Blessing >Traits Coach Potato Couch Potato and Loves the Cold.
Likes Rockabilly music, Firecracker Tofu and Orange.
Callidora >Traits Genius and Loves the Cold. Likes Country music, Veggie Rolls and Grey.
Funny how they are born on the 1st day of Summer and both Love the Cold... {Random Roll}


Edit to change to Couch Potato

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Last edited by EuphorialQueen on Sun Apr 27, 2014 7:56 pm; edited 1 time in total
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PostSubject: Re: Once Upon A Story - Gameplay Pics by EQ *Locked*   Sun Apr 27, 2014 6:21 pm

Wow, how frustrating.......... ducks back into my Sims Medieval save  CoffeeSip

Sorry you lost Felipe.

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PostSubject: Re: Once Upon A Story - Gameplay Pics by EQ *Locked*   Sun Apr 27, 2014 11:46 pm

Emerald looks pretty good for a Grandmother.
Here she is showing off her prize winning Fried Peanut Butter and Banana Sandwich.
Oh and she completed her wish to be a 5-Star Chef earning the family some nifty new appliances.

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PostSubject: Re: Once Upon A Story - Gameplay Pics by EQ *Locked*   Mon Apr 28, 2014 10:09 am

Congratulations Emerald.

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PostSubject: Re: Once Upon A Story - Gameplay Pics by EQ *Locked*   Mon Apr 28, 2014 11:32 am

What a frustrating time you are having with your game!
There doesn't seem to be an answer why objects we downloaded in a set don't show up. They seem to have some sort of Free Will. Drives me crazy. Especially when going through a Collection and a few are objects 'greyed' out. ? Find it wierd that at times when scrolling through items, they will appear bright sniny new and I don't remember seeing them they've been gone so long.  scratch 
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PostSubject: Re: Once Upon A Story - Gameplay Pics by EQ *Locked*   Sat May 03, 2014 10:31 am

Touissant Mini-update


-@-

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PostSubject: Re: Once Upon A Story - Gameplay Pics by EQ *Locked*   Sat May 03, 2014 10:56 pm

@EuphorialQueen wrote:
Touissant Mini-update


-@-

Wow! Congrats on Seasoned Traveler LTW  applause applause applause 

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PostSubject: Re: Once Upon A Story - Gameplay Pics by EQ *Locked*   Sun May 04, 2014 2:37 pm

Congratulations on getting another LTW.

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PostSubject: Re: Once Upon A Story - Gameplay Pics by EQ *Locked*   Sun May 04, 2014 8:31 pm

It was hard work but worth it. I have moved them to another house so I can set up their treasures on display cases. He sure did get a LOT of stuff! 
I had never been so far unto any of the tombs before. One adventure required two pieces of Mummitonium to continue. Of course it spawned UNDER a giant boulder by the cave in Egypt. I could see the map tag but not the Mummitonium. I used the tab key to figure out where it was. I only found one piece so had to go home and come back again.
Love.This.Axe!

And the Eye of Horus - It shows where there is treasure and highlights dig spots.
I was in an Egyptian tomb and found this treasure along with two Mummies.
The Blue Light {Special? LOL} is what happens when the Eye is activated. 
The best part happened next.  I had activated the trigger that made the Mummies appear. JoJo had defeated all the other Mummies so far so I was not worried. Before I went to confront the Mummies and claim the treasure JoJo stepped on a footplate. To my surprise .... flames shot out from the walls and consumed them!
I was so surprised and laughing so hard I forgot to take pics!

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PostSubject: Re: Once Upon A Story - Gameplay Pics by EQ *Locked*   Sun May 04, 2014 8:49 pm

@EuphorialQueen wrote:
Something weird has happened to my save in AP with Beverly Chase-Martin (Golden Fortune).
I am at the stage where her Son Felipe aged up to YA along with Peaches - his IF turned real. They are still living with Beverly until I decide where to take that (in-game) story.
Her second Son Vashtah and friend Klarice (IF turned real) just celebrated their Teen birthdays. That was how I left them a couple of days ago. 
I May have found a solution to the Missing Felipe. Luckily I have a copy of the family as a household. Felipe is a YA along with his ... maybe girlfriend Peaches (formally an IF). His brother Vashtah and his maybe girlfriend Klarice (formally an IF) are just a few days into their Teens. Mom Beverly just celebrated her YA to Adult birthday so all seems to be well. I put the household on Tiny CAS Island to test them out. Fingers crossed for luck I will be putting them into another town to continue their lives. Back history and previous connections to anyone in Appaloosa is lost but that is really not that important.
 

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PostSubject: Re: Once Upon A Story - Gameplay Pics by EQ *Locked*   Sun May 04, 2014 10:18 pm

Seems the authorities in Appaloosa Plains were getting a lot of complaints about a Crooked Ring of Fortune Tellers. (Oops) They were mostly from the women who were noticing their menfolk spent a lot of time at the gypsy wagon.  Whistle 
Beverly packed up her family and moved to Moonlight Falls.

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PostSubject: Re: Once Upon A Story - Gameplay Pics by EQ *Locked*   Sun May 04, 2014 10:55 pm

:GrnPlmBob: S :GrnPlmBob: I :GrnPlmBob: G :GrnPlmBob: H :GrnPlmBob: 

And then .........










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PostSubject: Re: Once Upon A Story - Gameplay Pics by EQ *Locked*   Sun May 04, 2014 11:33 pm

RE: The above.
Here I am thinking I had saved Felipe only to lose him to a fire in Moonlight Falls.  I was yelling at the screen {insert multiple bad words} and totally freaking out. Gave Beverly the command to 'Put out Sim' and she is sauntering over like there is all the time in the world.  {insert more bad words} THEN while the fire trucks are still not there yet .... I realize Beverly is ALSO ablaze!  eeek 
Fireman arrive and 'Cannot get to the fire maybe it will burn itself out'.
REALLY ?!?!? 
I can see Felipe in the background is now extinguished but can no longer select Beverly.
rant
Death AKA Grim shows up to collect his prize.  NO option to plead with him.
I am still yelling at the screen pausing long enough to explain to my Son why I am upset.
Then a miraculous thing happens.  Beverly pulls out the ONE Death Flower I forgot she had left from the previous save in AP.  Then I was cheering loudly 'HOORAY FOR THE DEATH FLOWER!!!' And my Son just shakes his head and walks away.

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PostSubject: Re: Once Upon A Story - Gameplay Pics by EQ *Locked*   Mon May 05, 2014 9:50 am

Laughing Oh my! Laughing so hard I can hardly type!

'HOORAY FOR THE DEATH FLOWER!!!'

'HOORAY FOR THE DEATH FLOWER!!!'

'HOORAY FOR THE DEATH FLOWER!!!'

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PostSubject: Re: Once Upon A Story - Gameplay Pics by EQ *Locked*   Mon May 05, 2014 10:04 am

@Buttonsginger wrote:
Laughing Oh my!  Laughing so hard I can hardly type!

'HOORAY FOR THE DEATH FLOWER!!!'

'HOORAY FOR THE DEATH FLOWER!!!'

'HOORAY FOR THE DEATH FLOWER!!!'
 lolguy   lolgal  and doing a happy dance  dancing and victory fist bumps into the air.
It was a sight to behold.

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PostSubject: Re: Once Upon A Story - Gameplay Pics by EQ *Locked*   Mon May 05, 2014 8:37 pm

Wow!

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PostSubject: Re: Once Upon A Story - Gameplay Pics by EQ *Locked*   Thu May 08, 2014 3:14 pm

ROFL  Hooray for the Death Flower!!!
So glad it all turned out well. And isn't that just like the game to scare you to death and get you all Het Up!  pale  Nice to know I'm not the only one to curse at my Sims.  Laughing 
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PostSubject: Re: Once Upon A Story - Gameplay Pics by EQ *Locked*   Sat May 10, 2014 3:47 am

Comment on the Unstable Trait: 
It is a fun trait and sure does lend a lot of variety in how Sims act/react.
But did you know that never treating your Sim can not only replace trait it can eliminate some altogether?
Case in point ... I am playing thru a version of the Asylum Challenge.
(It is very boring ... trust me) The first six are as follows:
Grant = Traits: Daredevil Mean Inappropriate Unflirty Unstable
Roberto = Rebellious Neat Lucky Insane Absent-Minded
Fancey = Traits: Brooding Light Sleeper Gatherer Nurturing Unstable
Tzng = Traits: Great Kisser Hot Headed Light Sleeper Insane Unlucky
Stevie = Traits: Charismatic Insane Hates the Outdoors Loves the Heat Social Butterfly
Mindy = Traits: Clumsy Grumpy Insane Loner No Sense of Humor
*Note: The official Asylum Challenge rules call for all to have Insane and Hates the Outdoors traits.
I wanted more variety so I bent the rules a bit. So Some were Insane and some Unstable.
My thought on the Hate the Outdoors trait was to keep them from wondering off the lot.
Instead I put in the gate from Showtime that was meant for Celebrity Sims. 
It is Locked to all but the head of the household / the only controllable Sim.
The final two inmates are Devlin and Margo (Last name changed to Gemini).
Devlin = Traits: Coward Excitable Friendly Neat Insane
Margo = Traits: Charismatic Unstable Excitable Loves the Outdoors Absent Minded
~ ~ ~ Now for the interesting part.
Grant, Fancey and Margo are all Unstable and frequently 'Feel out of sorts'.  Their traits are in a contant state of flex and always switching out. Margo is in charge and the only controllable Sim.
After Six Sim weeks Margo is left with ONLY the Unstable trait!?!

~ ~ ~ I will post more on this later with a summary of the other Sims and their changes.

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PostSubject: Re: Once Upon A Story - Gameplay Pics by EQ *Locked*   Sat May 10, 2014 7:42 am

Oh my, I haven't played that trait at all yet. I am very interested in your findings.  thumbs up 

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PostSubject: Re: Once Upon A Story - Gameplay Pics by EQ *Locked*   Sat May 10, 2014 12:26 pm

Very interesting experiment EQ. I will also be interested in your findings.

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PostSubject: Re: Once Upon A Story - Gameplay Pics by EQ *Locked*   Sat May 10, 2014 1:21 pm

Goodness. I haven't been aware of an unstable trait. Whistle Very interesting, your experiment.
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